Star trek starship creator warp 2
now I've got some ideas, and I have made games for them in the past. they want a "strong concept" according to their IP rules. I think I'm totally covered under Fair Use. (as I'm going to ridicule "Modern Trek without Gene's influence). it's educational, in that it will teach the Player some Klingon, and satirical. lets see, it's "transformative", I think. but I've been studying up on copyright law, and I think I have the right to make this game, non-commercially (of course). and switched to Star Trek, which is even more active in the C&D category (I got 2 C&Ds over the decades of doing fan-stuff). I realize it's hilarious I went from an IP like GW's (who has a reputation for litigiousness. where the Player is given the opportunity to have the "Captain's experience" on a spaceship. So call it a "practice game jam" and since it takes me about 5 times longer than a real coder to do anything I could sorta say that i'm on schedule.īut one steep closer to making "Good Morning, Captain" my dream game. I need to do random encounters "pop-ups" with interesting decisions. the in-game currency, and "Blood spilt" which will give the player like 1 pt for every crewman (Klingon or Romulan killed). next to their consoles, so that when the component gets destroyed or damaged, the crew will be injured. I've modeled some individual Klingons on the ship. The pun in particularly nice in Klingon.(because "Organia" in Klingon sounds like "Oregon". I found a Klingon coach, whose been helping me make my interface nicely authentic.
#STAR TREK STARSHIP CREATOR WARP 2 WINDOWS#
and it's nicer than a "lightmap" or having the windows in textures because these windows turn on and off, and they are set to "change up" a few times a day to represents "shifts" or whatever. which really really helps give the ships some sence of scale. Used the same trick for making "lit windows" for the spaceships. (so if you are at one end of the Galaxy and looking Corewards, there will be lots more stars towards the Centre than looking outwards) (it's a space-fantasy game, so I could get away with it).įor fun I took a sphere and used a deform mesh modifier on it to give me a nice 3d spiral galaxy model, and I'm using that as a mesh shape for some of my stars. I kinda want to get carried away and model out the whole lifecycle and have some stars explode at the end of their lives. gave the stars a range of colours, and a life cycle where they go from Blue to Yellow to Red and then fade away. I took the basic partical "fuzzy dot" and gave it some streaks in Photoshop with the "smudge" tool. I'm finding I get a lot more control, and a more fun background that changes over time with just using the partical system. both in my 40K "practice" game and in "Starship Stowaway" my "real" game. with a little more coding knowledge I think I can do it.
just getting ready for when I can make my "dream game". you know, cause I'm more of an art person than a coder. Still work in progress, but if asked I'd recommend taking a course like that at the start and not a year later. I'm taking an online Udemy class! (C# survival Guide)… it's my first online class ever (and got it on sale 90% off)… so I'm excited. which then opens a warpgate, enters then we wee a Strategic map view of the entire galaxy in the year 40,000K. We see the Icon for the Imperial Frigate Arnold. the landmasses stand out a bit more in the Strategic view. Here we see a Voidship blasting away from a planet, we see 3 gigantic Hive cities on the planet with lots of traffic going on between.
#STAR TREK STARSHIP CREATOR WARP 2 CODE#
my "practice game" but using all the parts and code I'll need for my "dreamgame".…